Invest in companies revolutionizing the way we consume products and services

Index return

Motif New Age Consumer Index

Base Date: August 16, 2013, return data prior to January 9, 2019 for the Index is based on hypothetical performance data derived using the Index rules as of January 9, 2019, but applied retroactively using historical stock position levels. You should not take the hypothetical return data of the Index as an indication of the future performance of the Index. Past performance is no guarantee of future results and may be lower or higher than current performance. Investing in financial products inolves risks to be considered prior to making any investment decision. An investment in a financial product linked to the Index should only be made after a review of companies included in the Index and such financial product linked to the Index, including a review of the risks associated with such companies or product. Past performance is no guarantee of future results.

Top constituents

As of February 28, 2018

Company NameInnovationTicker
ALIBABA GROUP HOLDING-SP ADR
E-Commerce
E-CommerceBABA UN Equity
AMAZON.COM INC
E-Commerce
E-CommerceAMZN UW Equity
FACEBOOK INC
Social Media
Social MediaFB UW Equity
TENCENT HOLDINGS LTD
Online Gaming
Online Gaming700 HK Equity
NIKE INC
Health and Wellness
Health and WellnessNKE UN Equity
NETFLIX INC
Online Music and Video
Online Music and VideoNFLX UW Equity
PINDUODUO INC
E-Commerce
E-CommercePDD UW Equity
ADIDAS AG
Health and Wellness
Health and WellnessADS GY Equity
WEIBO CORP
Social Media
Social MediaWB UW Equity
BOOKING HOLDINGS INC
E-Commerce
E-CommerceBKNG UW Equity

An investment in the companies identified by the New Age Consumer theme or in financial products linked to such theme should only be made after a review of such companies or products, including a review of the risks associated with such companies or products.

Index details

The Motif New Age Consumer Index is designed to deliver exposure to companies that may benefit from the on-going structural shifts in the consumer market due to changes in demographics, technology and preferences. The focus of the Index is to identify and weight companies that are originating and monetizing new consumer products, as well as those creating and supporting the infrastructure to produce them.

The New Age Consumer Theme is separated into multiple innovations. The innovations are:

  • E-commerce: the innovation represents companies that may benefit from the expansion of e-commerce. For the purposes of the Index, “e-commerce” refers to the purchase and delivery of goods and services over the internet.
  • Social Media: the innovation represents companies that may benefit from the development of social media. For the purposes of the Index, “Social Media” refers to online platforms that connect people and allow members to interact with one another.
  • Online Gaming: the innovation represents companies that may benefit from the popularity of online gaming. For the purposes of the Index, “Online Gaming” refers to a game that is either partially or primarily played through the internet, including video games and games that may have traditionally been delivered in person, such as betting.
  • Online Music and Video: the innovation represents companies that may benefit from demand for music and video delivered over the internet. For the purposes of the Index, “Online Music and Video” refers to the digital distribution of music and video.
  • Experiences over Goods: the innovation represents companies that may benefit from demand by consumers for experiences relative to goods. For the purposes of the Index, “Experiences over Goods” refers to demand for experiences, and the goods that relate to those experiences, relative to the demand for physical goods unrelated to those experiences.
  • Evolution of Education: the innovation represents companies that may benefit from the evolution of education. For the purposes of the Index, “Evolution of Education” refers to the delivery of educational materials over the internet, such as interactive and non-interactive multimedia content, the streaming of lectures and the delivery of teaching and tutoring services online, and for-profit education services in emerging markets.
  • Health and Wellness: the innovation represents companies that may benefit from consumer interest in health and wellness. For the purposes of the Index, “Health and Wellness” refers to consumer 3 Motif New Age Consumer Index health-related goods and services outside of traditional healthcare, for example relating to nutrition, exercise and health tracking.

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